MF3D Research

Visual stimuli generated by the MF3D project are being actively used by neuroscience research labs across the world. Below are a subset of the published articles and conference abstracts reporting data from experiments using this freely available scientific resource.

Publications

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Khandhadia AP, Murphy AP, Esch EM, Koyano KW, Leopold DA (2023). Encoding of 3D physical dimensions by face-selective cortical neurons. PNAS

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Khandhadia AP, Murphy AP, Romanksi LM, Bizley JK, Leopold DA (2021). Audiovisual Integration in Macaque Face Patch Neurons. Current Biology

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Taubert J, Japee S, Murphy AP, Tardiff CT, Koele EA, Kumar S, Leopold DA, & Ungerleider LG (2020). Parallel processing of facial expression and head orientation in the macaque brain. J.Neurosci.

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Murphy AP & Leopold DA, (2019). A parameterized digital 3D model of the Rhesus macaque face for investigating the visual processing of social cues. J.Neurosci.Methods

Pre-prints / in prep.

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Murphy AP, Esch EM, Khandhadia AP, Koyano KW, Leopold DA (in prep). Natural stereoscopic depth amplifies face cell responses in macaque.

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Khandhadia AP, Murphy AP, Romanksi LM, Bizley JK, Leopold DA (in prep). Audiovisual Integration of Social Information Across Space.

Cameo Appearances

The macaque avatar appears in figures for illustration purposes (or was used as an experimental stimulus without citation - naughty!) in the following articles and commentaries:

Acknowledgements

This work was funded by the National Institute of Mental Health (NIMH) intramural program and utilized the Neurophysiology Imaging Facility (NIF) and NIH’s HPC Biowulf cluster resources. Stimuli are hosted on Figshare under the Creative Commons CC-BY-NC 4.0 license, while software tools are hosted on GitHub under the GNU General Public License GNU GPLv3. All visual stimulus renders were generated using the open-source software Blender.

Collaborations

Since the initial launch of MF3D, many researchers have contacted us with inquiries regarding adaptation or development of the model’s features to address specific scientific questions. At present, our approach is to assess the feasibility of each feature request, and if we determine the required development of the model to be within our capabilities then we will offer to collaborate. This has the advantage for the requester that they don’t have to invest time and effort to learn the technical aspects of 3D animation and rendering in order to get their stimuli, while allowing us to avoid conflicts that could arise from multiple research groups working on the same experimental question simultaneously.